Personally, I've given up on them fixing it, even the most rudimentary bugs dealing with list formatting. One would expect that if they were going to say "we're making a Windows version" they meant a functionally equivalent one, not one that always seems like the proverbial red-headed step child (much like Mac users have long complained, and rightfully so, about Microsoft's Office versions always being so behind and even now missing very core, basic features). Even Literature and Latte fully admit the Windows version IS lacking features of the Mac version and remains developmentally behind the Mac version. ![]() Literature and Latte had no obligation to do so, but they made a marketing decision, presumably, to try to reach those users instead of giving them the answer of "well go by another computer if you want it".Īnd yes, there was cheering, but also very valid complaints. A lot of times, its one person, maybe a few, and you rarely get developers who excel in cross platforming to the level you'd need to make awesome apps on both.Ĭlick to expand.How is that "whining"? Windows users gave valid feedback of loving the sound and look of Scrivener, and asking if they would be considering releasing it on the Windows platform. And, alas, indies in general are not going to have the resources to do multi-OS development. With Android, you have to program for so many different device configurations, options, AND account for the cell company potentially messing with stuff, and if you want to get in on Amazon, another set of issues.Īs you noted, yes, for indies, it works. Apple also requires developers to "pay to play", so to speak, with their development memberships starting at $99/year and up, and they curate their store with higher requirements than the other mobile OSs. With iOS - the devices are set and cell companies can't mess around with the core phone OS. It's also a big part of the reason you also have WAY more iOS apps than you do Windows or Android. My sweetie and I regularly go "I'm glad I don't do desktop" and "I'm glad I don't deal with web stuff". Much like what we web developers get to deal with, though its gotten better, in having to code for different browsers, mobile vs desktop, and OS' on the front end and account for server variances on the back end if we plan to distribute our apps, plus a much wider set of security issues. This works to programmers advantage because you don't have to factor in nearly as much variance in the hardware and OS as you do with Windows or any other OS. ![]() Apple locks down its hardware and OS, a lot, its one of the perks of going Mac. In addition to differing code bases and programming options, you also have to account for a lot more variables. Even now he randomly complains about the stupidity of Windows OS documentation on all the hooks and what not to deal with (including his favorite example of some hook mentioned in the documentation only to say it doesn't exist.). My sweetie does desktop development and has for a long time. Windows application development is significantly more complicated than Mac, to be sure. (This is not the "official" position of Brad at, so we have not put this on the Official Vellum Thread. So, while the die-hard Windows people may wish otherwise, Vellum will surely remain Apple only. With Microsoft, it's even difficult choosing what tools to use, because they tend to change every couple of years. This is probably why the independent Mac software scene is thriving: Apple makes it much easier to code for their platform. ![]() Even basic stuff like viewing a PDF file involves a lot more work on Windows. had to write a hell of a lot of code that Apple had provided me for free. On the Mac, Apple provides a very solid text system, and the basics of very good import and export. Windows is far more difficult to program for. One particular paragraph in his post says it all: In explaining a few things about the difficulties encountered in the cross-platform development of Scrivener, he also makes clear why those people who innocently and blithely keep saying "make a Windows version of Vellum" really have no idea what's involved. It was written by Keith Blount, the creator of Scrivener. We found an interesting post on the Scrivener Forum a few months ago.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |